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- ----------------------------------
- Title : Motion Scanner
- Filename : scanner.zip
- Version : v1.0
- Date : 1/2/98
- Author : David Kruse (Big Red)
- Email : dkruse@manton.com
- Credit : Soma, Haze, Hobonenut and the rest of the gang at Manton
-
-
- Type of Mod
- -----------
- Deathmatch : Yes
- Teamplay : Yes
- Weapons : No
- MD2 : No
-
- ----------------
- .c files : Nope
- gamex86.dll : Yes
-
-
- Construction
- ----------------
-
- Base : Quake2 Source
- Build Time : ~3 hours
- Editor(s) used : MS VC++ 4.2, Quake2 source code
- Known Bugs : None
-
-
- Description of the Modification
- -------------------------------
- If you've ever seen Aliens, you'll remember the motion detector they had that told them
- when aliens were near. Well, this does the same thing. When you use the scanner (I
- reused the icon for the rebreather, because I don't feel like making another icon) it
- will pop up a display on your screen that scans out 600 units, and places dots on the
- display in relation to where you are and which direction you're facing. It is limited in
- height. (It will not display anything more than 100 units above/below you) It also only
- displays living monsters and players. (Displaying everything made it too powerful.)
- Enjoy.
-
- "Thats it! Game over, man. Game over! We're all gunna DIE!"
-
- How to Install the Modification
- -------------------------------
- 1. unzip scanner.zip into your registered Quake2 directory
-
- Author Information
- ------------------
- Try and figure out how I did this one. It's cool.
-
- Copyright and Distribution Permissions
- --------------------------------------
- This mod may be distributed provided this text file remains intact and unchanged.
-